using System.Collections.Generic;
using UnityEngine;

public class GameManager : MonoBehaviour
{
    private void Start()
    {
        LinkedList<Realm> realms = Constant.REALMS;
        print(realms.Count);
        foreach (Realm realm in realms)
        {
            print($"境界: {realm.realm}, 等阶: {realm.rank}, 层级: {realm.layer}, 等级: {realm.level}, 经验: {realm.exp.stringNum}");
        }

    }
}
